But, if I'm right, this makes it a heck of lot easier to start grinding that aim practice for when the game releases. I might be mistaken here, so I hope someone more knowledgeable than me can check and verify this. Manually setting your aspect ratio in KovaaK and then putting your FOV at 103 should give the best results. But if you're coming from CS:GO, things will feel a bit different. Since VALORANT and Overwatch use the same Horizontal FOV, that means everything should feel almost identical. However, these conversions are only for finding the same cm/360 in both games. This was also true for the CS:GO to VALORANT numbers. Converting OW 3.5 to KovaaK UE4 gives the same value of 0.33 as the equation used to go from OW to VALORANT. When I get the guns right, the timing of the stopping and firing. Ive finally perfected the valorant movement inside kovaaks, so we can now play scenarios in kovaaks where you move and track perfect valorant bots moving around, while you also have perfect valorant movement. I used to double-check my results and all the numbers work out. bardOZs playlist has some of the essentials. So I thought, "What if VALORANT just uses some sort of default UE4 sensitivity scale?" So I set the sensitivity scale to "UE4" and plugged in the 0.33 value I had arrived at earlier and it had the same "feel" and cm/360 as the Overwatch 3.5 sensitivity I was already using. Then I learned that VALORANT was built using Unreal Engine 4, which just so happens to be the same engine used by KovaaK. After testing out a bunch of options using the Overwatch sensitivity scale, I settled on a sensitivity of 3.5, which would work out to an in-game sens of 0.33 in VALORANT (OW sens / 10.6 = VAL sens). I was messing around in KovaaK using these sensitivity conversions to figure out what my in-game sens in VALORANT would be.
We've been told by the developers that the FOV will be locked at 103, and we've also been given some simple math on how to convert your sens from CS:GO or Overwatch to VALORANT. Set your FOV Measurement to Horizontal 16:9 (or whatever you use) and FOV to 103 and you should be good to go. Tl dr it *seems* like the "UE4" sensitivity scale in the KovaaK options is identical to the in-game sensitivity scale used in VALORANT.
I know this won't be relevant for everyone, but for those who want to use KovaaK to prepare for VALORANT, it might be useful.